![]() Off-site lab established to study remains. Small sample of eggs has been retained for continued, high priority research on leviathan hatching mechanisms. Embryos show no signs of immunity - death commonly occurs within 3 weeks. Egg specimens acquired from nesting site. ![]() Shows some capacity to transmit enzymes to other specimens.Īdult specimen too large to study in containment. Shows symptom remission on exposure to Enzyme 42, but symptoms quickly recur. Shows no immunity to infection - death commonly occurs within 4 days. This entry seems to reference the common peeper. A number of entries have been translated. Judging by the size and placement of those holes, the antenna were most likely thinner and longer.Ī catalog of information on the organisms previously contained within the alien facility. It also has two small holes above its primary eyes, indicating that it may have had two antenna on its head like those found on its more agile relatives. Whilst Theta's lineage appears to have split early in the development of the double eye sockets, retaining a primitive second pair of eyes.Ī solid external shell, as well as an internal skeleton, is commonplace amongst this group, with the Sand Shark, Boneshark, Theta, and presumably the Rockgrub all exhibiting this adaptation, showing a preference for defensive capability over maneuverability in all species aside from the Biter and Blighter, which appear to have lost the external shell over time in favor of greater agility. It can also be noted that the Boneshark lacks double eye sockets as well as any indication of their prior existence, meaning that the Boneshark must have diverged sooner than the others. The secondary eyes appear considerably smaller and less developed than those found on the Sand Shark and Biter, which are indistinguishable from the front set of eyes in size and appearance. It is possible that these forearms were a large pair of flippers, like those of a sea turtle, which helped propel itself through the water. Although, the fact that they face backward rather than forwards would have made them impossible to use as graspers like the Sea Dragon Leviathan. The arms appear similar to a whale fin in shape and size, though since the PDA states they were forearms it is likely they were indeed arms with webbed hands on the end rather than fins. It also has five-digit hands rather than the Sea Dragon's four-digit hands. The structure of the arms also differs greatly between them whilst the Sea Dragon's - and presumably the Sea Emperor's - arms follow a more familiar structure with a ball and socket joint at the elbow, one upper bone the humerus, and two lower bones the radius and ulna, Theta's arms are unique, with the humerus' equivalent made from two fused bones of equal size running parallel to each other, and rather than the ball and socket joint seen in the elbow of the Sea Dragon, it has a gliding joint composed of carpal bones. As a result, not everything that is shown in Concept Art is guaranteed to make it into the game.The forearms are unique amongst its relatives and seem to have evolved independently as there is very little chance of relation to the Sea Emperor and Sea Dragon group due to major skeletal differences. Concept artists create many different designs, but usually only what the designers view as the most fitting and feasible concept ideas are chosen to undertake further development. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who created several highly detailed landscapes.Ĭoncept art is generally one of the first steps in the design process of features. The main concept artists for the original Subnautica were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars, series as well as several other outsourced artists.įor Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley returned as an artist and Alex Ries was hired for the role of creature design. ![]() ![]() There is Concept Art for biomes, vehicles, life forms, and Alien Technology. Many pieces of Concept Art have been created by the developers of Subnautica. Players new to the game would want to avoid or be cautious toward this article.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |